Scout plane: set the entry square, then the heading
Set the scout plane's start grid and bearing correctly: the selected square begins the pass while the bearing sets travel direction.
- Applicable version
- Full release; evidence checked August 20, 2026
- Applicable platform
- PC / Steam
- Verification
- Current sources cross-checked; no owned gameplay run
Acquire the recon-plane card, place it in the stamper, enter a grid square and a bearing, then pull the control. The plane begins in the selected square and travels along the entered heading: 000° north, 090° east, 180° south, and 270° west.
Read the card as start square + travel direction.
Example: 000° travels north; 090° travels east. The selected square is the entry point, not the target.
01
Acquire the recon-plane card and load it into the stamper.
02
Choose the start square for the pass.
03
Set the travel bearing in degrees.
04
Mentally extend the heading and adjust the grid or bearing before committing the card.
- The start grid is on the near side of the area you want to inspect.
- The heading line crosses the suspected target or reference position.
A Steam discussion and the community guide agree that the selected square is the start, not the destination. The start-square plus heading model is cross-checked.
Updated 2026-08-20.
Sources
- Steam Community: An operator's guide to the basicsindependent workflow; Steam displays a removal/incompatibility notice
- Steam discussion: How do I aim the scout plane?independent current discussion